Mar 06, 2006, 07:47 PM // 19:47
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#1
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Helms: Strength Vs Weapon Mastery
Why would you use a helmet for +1 to Strength besides looks? Farming perhaps? Even still, a helmet for a +1 attribute to your weapon goes down so much better than a +1% to armour penetration. This rings clearly true when you apply superiors into the mix. (why Superior strength O_o):
60 AL (Maximum Damage)
29.12 = AM @ 13
33.78 = damage @ 16 Strength
32.2 = AM @ 16
36.39 = damage @ 13 Strength
100AL (Mid Damage to a High Level Target)
14.56 = AM @ 13
16.89 = damage @ 16 Strength
16.1 = AM @ 16
18.19 = damage @ 13 Strength
121AL (Minimum Damage to a High Level Target with Maximum Armour and Damage reduction)
10.12 = AM @ 13
3.12 = above with damage reduction
11.74 = damage @ 16 Strength
4.74 = above with damage reduction
11.19 = AM @ 16
4.19 = above with damage reduction
12.64 = damage @ 13 Strength
5.64 = above with damage reduction
Of course this is done with the baseline damage of an axe with no +15/20% (while x) mods or +20% customisation either.
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Mar 06, 2006, 07:51 PM // 19:51
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#2
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Strength is a trash Primary Attribute. Anyone taking a Strength Helm over a Weapon Mastery/Shortened Hex Duration Helm is, quite simply, an idiot.
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Mar 06, 2006, 08:13 PM // 20:13
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#3
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Wilds Pathfinder
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Warriors should be buffing strength only in consideration of skills being equiped and not the damage bonus it gives.
Sprint, Rush, Bull's Strike, Bull's Charge, Endure Pain, Berserker Stance and etc are all good skills that depends on Strength.
Nevertheless, helmets should be used for Weapon Mastery. A simple minor rune should suffice for most warrior build when using Strength and/or Tactics.
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Mar 06, 2006, 10:05 PM // 22:05
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#4
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Looks. Elemental chicks love cool hats.
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Mar 06, 2006, 10:10 PM // 22:10
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#5
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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I'm a warrior, and i use hammer/strength. I use a 15k dragons helm which gives +1 strength. I've had both sets of attriutes(15 hammer, 14 strength and 16 hammer, 13 strength) and i actually prefer the 15 hammer and 14 strength. The 1 mastery does not give you huge dmg...its 2 dmg difference in the skills. I rather have my strength higher because it makes my stances last longer/give a better effect.
Oh, and the only +1 weapon attribute helmets are droknors one's, and my warrior has to be blingin'. I hope they release a line of 15k gladiator/dwarven/deulist/executioner's helmets, not those buckets from droknors forge.
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Mar 06, 2006, 11:10 PM // 23:10
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#6
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Well if you like switching what weapon you use its better to get a strength helm.
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Mar 06, 2006, 11:19 PM // 23:19
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#7
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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or simply have multiple hats.. and i even have multiple shoes.
At any rate, as i prefer tactics to strength any day, i use the 15k asc helm, for 14 tacs 13 AM, which i find pretty handy as all the things that are 10 secs at 13 go upto 11, at the cost of +2 on my axe skills, though thrill of victory becomes a +38 so i dont mind
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Mar 06, 2006, 11:33 PM // 23:33
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#8
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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You run 13 AM? Wow, do you actually do any damage? The more the mastery not only increases your hit damage without skills, but also raises the damage on your skills aswell. Also the more the mastery the higher percent you get to critical (Yes you can critical in GW).
Running a strength or tactics helm means you obviously have no idea what the game mechanics are. I always have 16 axe/sword/hammer mastery, (15 with LT helm ofc) and if my build has Healing signet (Which everybuild should) I do 8+1 tactics and 8+1 strength.
And for the record, SUNDERING SUCKS ASS.
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Mar 06, 2006, 11:50 PM // 23:50
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#9
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Krytan Explorer
Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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I go with the gladiator's helm. Not only do you get the same armor, but you get a +1 to tactics as well as +1 energy. And considering the myriad of helpful skills under the Tactics skill set, it is easily the best helm to use. Use this if you have tactics skills (and you should have quite a few!)
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Mar 07, 2006, 01:13 AM // 01:13
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#10
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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There is more than 1 way to play a warrior you know. Tactics is a very respectable line. Also btw, if you look at the various guides even here at GWG, you'll notice how badly extra damage drops off per level after 12 within your weapon mastery anyway.
There's no need to insult other people because of your own ignorance.
Last edited by Savio; Mar 07, 2006 at 02:53 PM // 14:53..
Reason: reference to deleted post
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Mar 07, 2006, 01:17 AM // 01:17
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#11
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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No, Tactics is trash (Except for Heal signet of course). Get your guild over rank 1000 and then come back.
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Mar 07, 2006, 01:18 AM // 01:18
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#12
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by frojack
Talk about tunnel vision. There is more than 1 way to play a warrior you know. Tactics is a very respectable line. Also btw, if you look at the various guides even here at GWG, you'll notice how badly extra damage drops off per level after 12 within your weapon mastery anyway.
There's no need to insult other people because of your own ignorance.
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It's still a greater improvement than strength. Lets also ignore that weapon mastery skills do quite a significant amount of damage the higher they are.
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Mar 07, 2006, 01:34 AM // 01:34
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#13
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Furnace Stoker
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A runner would use a strength or tactics helm over a Mastery helm.. I use a strength helm for my tank build...
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Mar 07, 2006, 01:36 AM // 01:36
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#14
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I use a strength helm because I rely not on combinations of skills for damage dealing but on combinations of skills that raise health up to the point where, with good armor, you can take the damage being dealt. I think it is all about play style and frankly speaking I find the comment about anyone not taking a hex duration or weapon mastery helm being an idiot a little closed minded. You're closing yourself off to the possibilities inherent in the game. I mean if you want to just look up builds on line and make cookie cutter characters right down to equip that's fine. That's your style , but those of us who like to experiment may have found other ways to utilize skills that other people regard as trash and utilize them to good effect.
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Mar 07, 2006, 01:40 AM // 01:40
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#15
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
Originally Posted by Rukmedes
No, Tactics is trash (Except for Heal signet of course). Get your guild over rank 1000 and then come back.
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Are you some punk in a rank 750 guild that thinks theyre the shit? I remember talking to some old MTRX members, a quote from one "Strength is basicly the worst attribute in the game, so put four points in strength, and at elast 9 in tactics" One of my friends from a little ol guild i was once in, FoSa, was tellin me the same thing.
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Mar 07, 2006, 01:43 AM // 01:43
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#16
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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Quote:
Originally Posted by derrtyboy69
Are you some punk in a rank 750 guild that thinks theyre the shit? I remember talking to some old MTRX members, a quote from one "Strength is basicly the worst attribute in the game, so put four points in strength, and at elast 9 in tactics" One of my friends from a little ol guild i was once in, FoSa, was tellin me the same thing.
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I run 16 mastery 9 STR (For a speed buff, STR is trash for the damage boost) and 9 tactics for Healing signet. Charge is also a good tactics skill that I totally forgot about, but you can run Charge with Heal sig stats.
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Mar 07, 2006, 02:38 AM // 02:38
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#17
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Delete as applicable, and be content: (Every0ne/no0ne) shoulD use a t4ctiCs helM c0z it (r0x teh box/suxxorz11) anD joo (shoulD'nt/should) uSe a waepon m4stery hem coS iTs (for n00bs rofl/teh p00ntang).
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Mar 07, 2006, 02:50 AM // 02:50
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#18
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Vanquisher
Strength is a trash Primary Attribute. Anyone taking a Strength Helm over a Weapon Mastery/Shortened Hex Duration Helm is, quite simply, an idiot.
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/foot-in-mouth
dolyak sig +16 strength
+1 Tactics/ +1 Strength for stance or tank builds
or for running now that the HoD helm has been nerfed...not really sure which is better now
+1 Specific weapon for PvP/dmg builds
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Mar 07, 2006, 02:53 AM // 02:53
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#19
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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Me and vanquisher ARE NOT TALKING ABOUT PVE.
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Mar 07, 2006, 03:11 AM // 03:11
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#20
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
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Game Mechanics
1. Obviously there's a gain from 12 to 16 attribute. Its also of questionable value depending on your build.
2. There's more than one way to play a Warrior outside melee DPS.
3. I'm sure without a doubt your (stereo)typical Glad Armour + Weapon Helm DPS Warrior still at times loses to a Plate Armour + Plate Helm (Str +1) almost-DPS Warrior. Which only illustrates stats =/= skill.
4. A little civility goes a long way. oO This sort of debate will go on for as long as the game is open, just as Fort Pommel vs Def Pommel, Sunder Hilt vs (any other) Hilt, et cetera ad nauseum.
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